Showing posts with label Role Playing Games. Show all posts
Showing posts with label Role Playing Games. Show all posts
Wednesday, September 14, 2011
Dungeons of Time - Sagave Worlds of MARS
I think it's time we go back into the dungeons, once again. Today, we're going to take a look at a game from Adamant Entertainment. These guys have been making products for numerous RPG systems: Mutants & Masterminds, d20 Modern, D&D 4th Edition, Pathfinder, and, of course, Savage Worlds. Some of their upcoming projects that might interest you include a mash-up of wild west and wuxia (like in those classic kung fu movies) called Far West and an RPG based on the adventures of the original six-gun, six-string samurai of science, Buckaroo Banzai. Whether or not these games will be available for Savage Worlds is unknown to me. We'll just have to wait and keep our fingers crossed.
However, today's game in question is actually from a few years ago. Back then, I became enamored with Edgar Rice Burroughs' Barsoom series of books, which dealt with a civil war veteran, John Carter, being astrally transported to a fantastical version of the planet Mars and his adventures there, among other things. He became one of my favorite characters, along with Conan, in fantasy/sci-fi literature. With the Barsoom series, Burroughs popularized the Planetary Romance genre (also known as Sword & Planet). His stories inspired writers, filmmakers, and game designers. To prove that, I present to you the first Sword & Planet game for Savage Worlds: MARS.
MARS originally started out as a campaign setting for 3rd Edition d20 system. After 4th Edition came out, Adamant decided to move the game over to Savage Worlds. MARS will be very familiar to fans of Barsoom, but there are many differences. For instance, almost every race in MARS only has two arms; no four armed Tharks or White Apes, here. Speaking of White Apes, they are a sentient, warlike race with their own kingdom (think Planet of the Apes meets ancient Rome). The Grey Martians, an octopoid race, battle in giant tripods, just like those found in H. G. Wells' War of the Worlds.
What you will find in MARS that is reminiscent of Barsoom is exotic locales filled with ancient ruins and strange beasts, once venerable empires using strength and cunning to survive in a fading world, savage races to wage war with, cool gadgets, such as flying ships and radium guns, and all the action, adventure, and intrigue you'd expect.
While three of the native races (Red Men, Green Men, and White Apes) can be selected for player characters, many people will probably want to play a human (like John Carter or Ulysses Paxton). Not only is this option available, but there are published adventures that deal with one or more Earthlings mysteriously appearing on the Martian surface, whether they're the player characters or NPCs. The Grey Men, however, are strictly an NPC race, as they're meant to be the strange, subterranean menace to the surface dwellers. Another "race," the Synthe-Men, are homunculi who were charged with the duty of maintaining and protecting the Martian canal system (which makes it difficult to justify one as a player character).
If this sounds like your idea of adventure, then check out the entire line of MARS products at DriveThru RPG (this page contains products for both 3rd Edition d20, which are now defunct, and Savage Worlds). While Adamant is busy working on other stuff, at the moment, they did promise more adventures and supplements will be available in the future.
If, however, you are interested in a more authentic approach to Barsoom for your Savage Worlds game, I recommend Savage Barsoom. This blog contains lots of helpful information for creating games in Burroughs' version of Mars, including articles on races, creatures, culture, religion, technology, and more. He also has links to companies that sell gaming miniatures for the different races/creatures of Barsoom. Definitely go check it out.
Until next time, make sure to keep your hands of my dice.
Wednesday, June 29, 2011
Dungeons of Time - Savage Worlds
Believe it or not, dear readers, there was a time when I was completely jaded with the hobby of tabletop roleplaying. In 2003, Wizards of the Coast came out with Dungeons & Dragons 3.5. Since this made the hundreds of dollars worth of 3rd Edition D&D books I bought obsolete, I got pissed and parted ways with their products (and if 4th Edition is any indication, I'm not coming back anytime soon).
The other system I played, White Wolf's World of Darkness, was improving their system. But, in 2004, my "rpg mistress" went from being this dark, mysterious, sexy, and sophisticated piece of ass to a mopey, depressing, juvenile bitch. They basically wrote the end of the world for each game in the system and it ended up being a poorly executed doomfest. I promptly ignored their little pity party and kept playing with the old story they wrote before they ruined everything. Then, White Wolf dropped a bomb: they retconned the entire World of Darkness. Some things seemed familiar, others were interesting, but, as a whole, I was severely disappointed.
I was also tired of the same old crap. I fooled around with other sytems over the years: Rifts, Legend of the Five Rings, etc., but none of them inspired me. All of their dice systems were getting stale and I got sick of having to remember complex rules for dice mechanics or being frustrated by bad rolls ruining a game (especially those game sessions when all of my die rolls sucked). I also felt that systems like d20 didn't give you as much of a heroic feeling (unless you were high level, then, it just got boring).
At this point, I came to one conclusion about roleplaying games:
Fuck this shit!
I was about to hang up my dice bag for good. Roleplaying was one of the few hobbies that I cherished since I was very young and I was about to abandon it. The spark wasn't there, anymore. I loved her, but I wasn't in love with her. It was killing me.
Fortunately, I think it was toward the end of 2007, I discovered a game that reignited my love for the hobby and reminded me why I got into it in the first place.
That game is Savage Worlds.
Friday, June 17, 2011
Free Dungeons!
Just when you thought it was safe to go back into your favorite comic book/gaming store, it returns! They thought the madness would end after Free Comic Book Day, but it has only begun. Gather your dice bag and your courage, for only the mightiest wizards and warriors can stand against the monstrosity that is...
That's right, this Saturday is the fifth annual Free RPG Day. Retailers worldwide are offering promotional products (such as free adventures, quick start rules, even dice) from many different RPGs, including Dungeons & Dragons, White Wolf's World of Darkness, Pathfinder, Savage Worlds, and much more. Many stores are also having free RPG demos you can join and play in. It's the perfect time to find that new RPG you're looking for or meet with others who play the same games you do. Don't forget to support these stores. If you find a new RPG that you can't wait to play, speak to one of the staff members of your local store and see if they have it, or, at the very least, if they can get it for you.
Hope to see you there, just don't touch my dice.
That's right, this Saturday is the fifth annual Free RPG Day. Retailers worldwide are offering promotional products (such as free adventures, quick start rules, even dice) from many different RPGs, including Dungeons & Dragons, White Wolf's World of Darkness, Pathfinder, Savage Worlds, and much more. Many stores are also having free RPG demos you can join and play in. It's the perfect time to find that new RPG you're looking for or meet with others who play the same games you do. Don't forget to support these stores. If you find a new RPG that you can't wait to play, speak to one of the staff members of your local store and see if they have it, or, at the very least, if they can get it for you.
Hope to see you there, just don't touch my dice.
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